Lyra
Healer & zone mage who can create teleportation portals.
Heroic Perk: Principle Arcanum
Lyra's attacks are arcane missiles that deal crystal damage. If she holds her ground after releasing an attack, she automatically follows up with a heavy attack that also slows the target.
- Each channeled missile consumes 15-20 (level 1-12) energy, by Lyra can continue using these even if she runs out of energy.
- Light attack damage: 50-85 (level 1-12) (+60% crystal power).
- Heavy attack damage: 60-170 (level 1-12) (+70% crystal damage).
- Heavy attack slow: 35% (+0.01% of bonus max health).
Stats Lvl 1-12
- Health: 674 - 2153
- Energy: 248 - 908
- Armor: 20 - 50
- Shield: 20 - 50
- Weapon: 10
- Atk Speed: 100% - 136.3%
- Range: 5.6
- Move Speed: 3.3
Ability A: Imperial Sigil
Lyra creates a sigil that heals nearby allied heroes & damages nearby enemy heroes. Reactivate this ability to detonate the sigil, dealing heavy damage to enemies while providing a move speed boost to allies inside & immediately consuming the remaining duration to heal at 50% effectiveness.
- The healing per second is increased by 11% of Lyra's bonus health.
- The sigil depletes faster the more heroes it is healing/damaging.
- The sigil has vision, so it can see enemies.
- The Detonation deals 50% less damage to minions.
| Stats | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Crystal Ratio % | Weapon Ratio % |
|---|---|---|---|---|---|---|---|
| Cooldown | 14s | 12.5s | 11s | 9.5s | 8s | ||
| Energy Cost | 75 | 90 | 105 | 120 | 135 | ||
| Range | 10 | 10 | 10 | 10 | 12 | ||
| Damage/ Sec | 60 | 100 | 140 | 180 | 260 | 80% | |
| Heal/Sec | 40 | 65 | 90 | 115 | 190 | ||
| Detonate Damage | 75 | 125 | 175 | 225 | 325 | 120% |
Ability B: Bright Bulwark
Lyra creates a walled zone around her, damaging & applying a slow to surrounding enemies.
- Enemies inside the zone are slowed & snared, preventing them from using movement abilities.
- Enemies attempting to dash into the area are blocked by the wall.
- Enemies who cross the wall take the same damage & slow again.
| Stats | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Crystal Ratio % | Weapon Ratio % |
|---|---|---|---|---|---|---|---|
| Cooldown | 24s | 22s | 20s | 18s | 14s | ||
| Energy Cost | 70 | 80 | 90 | 100 | 110 | ||
| Duration | 2s | 2s | 2s | 2s | 2s | ||
| Damage | 50 | 125 | 200 | 275 | 350 | 50% | |
| Slow | 20% | 20% | 20% | 20% | 20% |
Ultimate: Arcane Passage
Lyra teleports to the target location, creating portals at both ends that allow anyone to teleport across.
- Portals last for 8.5s.
- After travelling through a portal, heroes must wait 4.5s before re-entering one.
- Enemies inside of Lyra's Bright Bulwark cannot enter a portal.
- Heroes standing directly on top of a portal as it forms must step off the portal then re-enter to use it.
| Stats | Lvl 1 | Lvl 2 | Lvl 3 | Crystal Ratio % | Weapon Ratio % |
|---|---|---|---|---|---|
| Cooldown | 75s | 60s | 45s | ||
| Energy Cost | 100 | 100 | 100 | ||
| Range | 9 | 11 | 13 | ||
| Bonus Attack Range | 0.5 | 1 | 1.5 |