Lyra

Healer & zone mage who can create teleportation portals.

Heroic Perk: Principle Arcanum

Lyra's attacks are arcane missiles that deal crystal damage. If she holds her ground after releasing an attack, she automatically follows up with a heavy attack that also slows the target.

  • Each channeled missile consumes 15-20 (level 1-12) energy, by Lyra can continue using these even if she runs out of energy.
  • Light attack damage: 50-85 (level 1-12) (+60% crystal power).
  • Heavy attack damage: 60-170 (level 1-12) (+70% crystal damage).
  • Heavy attack slow: 35% (+0.01% of bonus max health).
Stats Lvl 1-12
  • Health: 674 - 2153
  • Energy: 248 - 908
  • Armor: 20 - 50
  • Shield: 20 - 50
  • Weapon: 10
  • Atk Speed: 100% - 136.3%
  • Range: 5.6
  • Move Speed: 3.3

Ability A: Imperial Sigil

Lyra creates a sigil that heals nearby allied heroes & damages nearby enemy heroes. Reactivate this ability to detonate the sigil, dealing heavy damage to enemies while providing a move speed boost to allies inside & immediately consuming the remaining duration to heal at 50% effectiveness.

  • The healing per second is increased by 11% of Lyra's bonus health.
  • The sigil depletes faster the more heroes it is healing/damaging.
  • The sigil has vision, so it can see enemies.
  • The Detonation deals 50% less damage to minions.
Stats Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Crystal Ratio % Weapon Ratio %
Cooldown 14s 12.5s 11s 9.5s 8s
Energy Cost 75 90 105 120 135
Range 10 10 10 10 12
Damage/ Sec 60 100 140 180 260 80%
Heal/Sec 40 65 90 115 190
Detonate Damage 75 125 175 225 325 120%

Ability B: Bright Bulwark

Lyra creates a walled zone around her, damaging & applying a slow to surrounding enemies.

  • Enemies inside the zone are slowed & snared, preventing them from using movement abilities.
  • Enemies attempting to dash into the area are blocked by the wall.
  • Enemies who cross the wall take the same damage & slow again.
Stats Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Crystal Ratio % Weapon Ratio %
Cooldown 24s 22s 20s 18s 14s
Energy Cost 70 80 90 100 110
Duration 2s 2s 2s 2s 2s
Damage 50 125 200 275 350 50%
Slow 20% 20% 20% 20% 20%

Ultimate: Arcane Passage

Lyra teleports to the target location, creating portals at both ends that allow anyone to teleport across.

  • Portals last for 8.5s.
  • After travelling through a portal, heroes must wait 4.5s before re-entering one.
  • Enemies inside of Lyra's Bright Bulwark cannot enter a portal.
  • Heroes standing directly on top of a portal as it forms must step off the portal then re-enter to use it.
Stats Lvl 1 Lvl 2 Lvl 3 Crystal Ratio % Weapon Ratio %
Cooldown 75s 60s 45s
Energy Cost 100 100 100
Range 9 11 13
Bonus Attack Range 0.5 1 1.5

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