Samuel

Dark zone-control mage who can put enemies to sleep.

Heroic Perk: Corrupted Genius

Every 6s, Samuel's next basic attack fires a bolt of dark power that deals bonus crystal damage & draws health & energy back to Samuel.

  • Crystal damage: 50-160 (level 1-12)
  • Healing: 50-200 (level 1-12) health
  • Recharge: 50-200 (level 1-12) energy
  • The restorative powers are only 25% as effective against non-heroes.
Stats - Level 1-12
  • Health: 652 - 2040
  • Energy: 290 - 620
  • Armor: 20 - 50
  • Shield: 20 - 50
  • Weapon: 78 - 148
  • Atk Speed: 100% - 129.7%
  • Range: 6
  • Move Speed: 3.2

Ability A: Malice & Verdict

Samuel fires two bolts from his wands at a target location, impacting the first enemy hit. Samuel can move between the shots.

If Samuel is standing inside the energy field from Drifting Dark, these bolts move faster, travel farther & deal additional are damage. In addition, the cooldown is significantly reduced.

  • Empowered shots deal 50% less damage to minions.
Stats Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Crystal Ratio % Weapon Ratio %
Cooldown 4s 4s 4s 4s 3s
Energy Cost 40 45 50 55 60
Range 10 10 10 10 10
Damage 60 90 120 150 210 105%
Empowered Damage 75 105 135 165 225 120%

Ability B: Drifting Dark

Samuel creates a large field of darkness that slowly drifts forward, damaging enemies who stand inside it. If Samuel also stands inside, Malice & Verdict is greatly empowered & he heals for a small amount for each affected target.

  • The field will disappear if Samuel moves more than 16 meters away from it.
  • Deals 50% less damage to minions.
Stats Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Crystal Ratio % Weapon Ratio %
Cooldown 20s 20s 20s 20s 20s
Energy Cost 120 160 200 240 280
Range 14 18 22 26 30
Travel Speed 2.8 2.8 2.8 2.8 2.8
Damage/ Sec 40 55 70 85 100 10%
Heal/ Sec Per Target 4 6 8 10 12 12%
Heal/ Sec Per Minion 1 2 3 4 5 5%

Ultimate: Oblivion

After a short delay, Samuel summons a phantasm at the target location, which puts nearby enemies to sleep. Enemies inflicted are unable to move or act.

  • Dealing direct damage to a sleeping enemy with an attack or ability will wake them up.
Stats Lvl 1 Lvl 2 Lvl 3 Crystal Ratio % Weapon Ratio %
Cooldown 90s 75s 60s
Energy Cost 100 130 160
Damage 200 325 450 100%
Duration 2s 2.5s 3s

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