Reim

Resilient ice mage who dominates close-quarter battles.

Heroic Perk: Frostguard

When Reim damages opponents with his basic attack or Winter Spire, he is granted fortified health up to a cap of 25% of Reim's maximum health.

  • All damage dealt by Reim will chill opponents. This effect is reduced against non-heroes.
  • Reim's basic attack deal 15-54 (level 1-12) (+80% crystal power) crystal damage over 2s & grant 30% of the damage dealt with this effect as fortified health.
  • Basic attacks against targets that are already chilled apply a 60% slow that decays over 0.6s.
Stats Lvl 1-12
  • Health: 746 - 2499
  • Energy: 220 - 462
  • Armor: 20 - 60
  • Shield: 20 - 60
  • Weapon: 80 - 153
  • Atk Speed: 100% - 136.3%
  • Range: 1.9
  • Move Speed: 3.2

Ability A: Winter Spire

Reim summons a spire of ice at a nearby location, dealing crystal damage to surrounding enemies. After a short delay, the spire shatters, dealing heavy crystal damage.

  • Deals 25% increased damage to chilled targets.
  • 35% of the damage dealt with this ability is gained as fortified health.
  • Fortified health gained is reduced against non-heroes.
  • Deals 50% less damage to minions.
Stats Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Crystal Ratio % Weapon Ratio %
Cooldown 4s 3.5s 3s 2.5s 2s
Energy Cost 60 60 60 60 60
Range 6 6 6 6 7.5
1st Hit Damage 60 90 120 150 180 70%
2nd Hit Damage 60 90 120 150 180 100%

Ability B: Chill Winds

Reim deals a burst of crystal damage to all surrounding enemies, rooting enemies who are chilled. A rooted enemy cannot move or dash, but the enemy can still attack.

  • Deals 50% less damage to minions.
Stats Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Crystal Ratio % Weapon Ratio %
Cooldown 14s 13s 12s 11s 7s
Energy Cost 80 85 90 95 100
Damage 80 120 160 200 280 40%
Root Duration 0.6s 0.8s 1s 1.2s 1.4s

Ultimate: Valkyrie

Reim summons an ancient Valkyrie, devastating enemies in the area & applying a heavy decaying slow.

  • Enemies near center are also stunned & take greater damage.
Stats Lvl 1 Lvl 2 Lvl 3 Crystal Ratio % Weapon Ratio %
Cooldown 80s 60s 50s
Energy Cost 100 100 100
Damage at Center 250 375 500 125%
Damage at Edge 200 300 400 100%
Centre Slow Duration 3s 4.5s 6s
Edge Slow Duration 2s 3s 4s
Slow 60% 70% 80%
Stun Duration 0.8s 1s 1.2s

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